Steeriously  0.1
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steer::OffsetPursuitComponent Member List

This is the complete list of members for steer::OffsetPursuitComponent, including all inherited members.

accumulateForce(steer::Vector2 &startingForce, steer::Vector2 forceToAdd)steer::Agentvirtual
Agent()steer::Agent
Agent(steer::Vector2 position, float radius, steer::Vector2 velocity, steer::Vector2 heading, steer::Vector2 side, float mass, float maxSpeed, float maxForce, float maxTurnRate)steer::Agent
Agent(steer::BehaviorParameters *params)steer::Agent
boxLength() const steer::Agentinline
Calculate()steer::OffsetPursuitComponentvirtual
calculatePrioritized() (defined in steer::Agent)steer::Agentvirtual
calculateWeightedSum() (defined in steer::Agent)steer::Agentvirtual
createFeelers()steer::Agent
getBoundingRadius() const steer::Agentinline
getDecelerationTweaker() const steer::Agentinline
getDistanceBuffer() const steer::Agentinline
getElapsedTime()steer::Agentinline
getFeelers() const steer::Agentinline
getForce() const steer::Agentinline
getForwardComponent()steer::Agent
getHeading() const steer::Agentinline
getLeader() const (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponentinline
getMass() const steer::Agentinline
getMaxForce() const steer::Agentinline
getMaxSpeed() const steer::Agentinline
getMaxTurnRate() const steer::Agentinline
getOffset() const steer::Agentinline
getPosition() const steer::Agentinline
getRotation()steer::OffsetPursuitComponentinline
getScale() const steer::Agentinline
getSide() const steer::Agentinline
getSideComponent()steer::Agent
getSpeed() const steer::Agentinline
getSpeedSquared() const steer::Agentinline
getTarget() const steer::Agentinline
getThreatRange() const steer::Agentinline
getVelocity() const steer::Agentinline
getWanderDistance() const steer::Agentinline
getWanderJitter() const steer::Agentinline
getWanderRadius() const steer::Agentinline
getWanderTarget() const steer::Agentinline
getWeight() const steer::OffsetPursuitComponentinline
isOffsetPursuitOn() (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponentinline
m_agentPositionsteer::Agent
m_boundingRadiussteer::Agent
m_boxLengthsteer::Agent
m_decelerationsteer::Agent
m_decelerationTweakersteer::Agent
m_distanceBuffersteer::Agent
m_feelerssteer::Agent
m_headingsteer::Agent
m_masssteer::Agent
m_maxForcesteer::Agent
m_maxSpeedsteer::Agent
m_maxTurnRatesteer::Agent
m_offsetsteer::Agent
m_scalesteer::Agent
m_sidesteer::Agent
m_steeringForcesteer::Agent
m_tag (defined in steer::Agent)steer::Agent
m_targetsteer::Agent
m_threatRangesteer::Agent
m_timeElapsedsteer::Agent
m_velocitysteer::Agent
m_viewDistancesteer::Agent
m_wallDetectionFeelerLengthsteer::Agent
m_wanderDistancesteer::Agent
m_wanderJittersteer::Agent
m_wanderRadiussteer::Agent
m_wanderTargetsteer::Agent
m_waypointSeekDistanceSquaredsteer::Agent
OffsetPursuitComponent(steer::BehaviorParameters *params) (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponent
offsetPursuitOff() (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponentinline
OffsetPursuitOn() (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponentinline
on(steer::behaviorType behavior)steer::OffsetPursuitComponentinlinevirtual
rotateHeadingToFacePosition(steer::Vector2 target)steer::Agent
setBoundingRadius(float radius)steer::Agentinline
setBoxLength(const float length)steer::Agentinline
setDecelerationTweaker(const float deceleration)steer::Agentinline
setDistanceBuffer(const float buffer)steer::Agentinline
setElapsedTime(float e)steer::Agentinline
setHeading(steer::Vector2 newHeading)steer::Agent
setLeader(steer::Agent *l) (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponentinline
setMaxForce(float maxForce)steer::Agentinline
setMaxSpeed(float newSpeed)steer::Agentinline
setMaxTurnRate(float maxTurnRate)steer::Agentinline
setOffset(const steer::Vector2 offset)steer::Agentinline
setPosition(steer::Vector2 newPosition)steer::Agentinline
setRotation(float r)steer::OffsetPursuitComponentinline
setScale(steer::Vector2 val)steer::Agentinline
setScale(float val)steer::Agentinline
setSide(const steer::Vector2 side)steer::Agentinline
setSummingMethod(Uint32 sumMethod)steer::Agentvirtual
setTarget(const steer::Vector2 target)steer::Agentinline
setThreatRange(const float range)steer::Agentinline
setWanderDistance(const float distance)steer::Agentinline
setWanderJitter(const float jitter)steer::Agentinline
setWanderRadius(const float radius)steer::Agentinline
setWanderTarget(const steer::Vector2 target)steer::Agentinline
setWeight(const float weight)steer::OffsetPursuitComponentinline
speedMaxedOut() const steer::Agentinline
Tag()steer::Agentinline
taggedInGroup() const steer::Agentinline
unTag()steer::Agentinline
Update(float dt) (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponent
~Agent()steer::Agentvirtual
~OffsetPursuitComponent() (defined in steer::OffsetPursuitComponent)steer::OffsetPursuitComponentvirtual