Steeriously  0.1
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steer::VectorMath Member List

This is the complete list of members for steer::VectorMath, including all inherited members.

componentProduct(Vector2 a, Vector2 b)steer::VectorMathstatic
direction(Vector2 a, Vector2 b)steer::VectorMathstatic
distance(Vector2 a, Vector2 b)steer::VectorMathstatic
distanceSquared(Vector2 a, Vector2 b)steer::VectorMathstatic
dotProduct(Vector2 a, Vector2 b)steer::VectorMathstatic
findAngle(Vector2 v)steer::VectorMathstatic
length(Vector2 v)steer::VectorMathstatic
lengthSquared(Vector2 v)steer::VectorMathstatic
lineIntersectsCircle(Vector2 ahead, Vector2 ahead2, SphereObstacle obstacle, Vector2 agentPosition)steer::VectorMathstatic
normalize(Vector2 v)steer::VectorMathstatic
perpendicular(Vector2 a)steer::VectorMathstatic
truncate(Vector2 v, float max)steer::VectorMathstatic
VectorMath()steer::VectorMath
~VectorMath()steer::VectorMath